Nick, Author at Save Game - Page 5 of 7

About the Author: (@Nicktatorship) Writer

Nick grew up during the golden age of adventure games, sweeping him away to worlds that left him with a love of storytelling . He’s become a devotee of the Xbox, but thinks there’s room for all of the maker’s platforms. He considers Mass Effect itself to be the defining accomplishment of humanity, which would only be surpassed by the construction of an actual mass relay. When he’s not reliving the Shakarian dream, he’s drawn most to RPGs, open world games, and hours upon hours of building things in Minecraft.


Documentary ‘Double Fine Adventure’ is Complete

The Double Fine Adventure documentary is complete! 2 Player Productions have just announced they have completed work on the behind-the-scenes series that chronicles the development of Broken Age.

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Dragon Age: Inquisition Multiplayer free on PC

    A trial version of Dragon Age: Inquisition has been newly featured on Origin, offering free, unlimited access to the game’s multiplayer mode.

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First Look at LEGO Worlds

Rest easy – that’s not a spoiler for Game of Thrones but a screenshot from LEGO Worlds, a game which appeared on Steam’s Early Access at the start of the week.

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First Impressions – The Witcher 3: Wild Hunt

A thread runs through open worlds, holding together the collective sequences and explorable regions, existing across many games. We can venture into them with clear intent, or for the sake of finding something new. Recent trysts into digital landscapes have evolved past once pristine wonderlands, embracing entropy as something that must exist within their lands to feel authentic. A barn cannot only be modelled and rendered before it’s put before the player, but must also be designed old; aged, weathered and used. While this brings a level of authenticity to already wide worlds, some also bearing depth and height, the […]

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Review: Grim Fandango Remastered

9 out of 10 Excellent Recommended

In the dying days of the Golden Age of Adventure Games, genre stalwarts Lucasarts released a daring game that strode into the still-novel waters of three-dimensional gaming. That was Grim Fandango, the noirish tale of Manny Calavera, a lowly salesman with the Department of Death, peddling travel packages to the recently deceased. It was the last great adventure game put out by the studio, followed in genre only by the mostly forgettable Escape from Monkey Island. Written and Directed by Tim Schafer, Grim was something special.

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Review: Hand of Fate

6 out of 10 Sound

There are games that are influential from inception; seminal works that break new ground, creating a distinct flavour that can be tasted in the games they influence. Sometimes they share traits that are easy to spot as common, but it isn’t always obvious.

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New Beta for Battlefield Hardline

Battlefield Hardline’s new beta is set to drop in less than twenty-four hours across PC, Xbox and Playstation platforms. While rumours of the beta leaked on reddit early last week, attributed to YouTube presenters in EA’s Ronku program, it was only in the past few days that there was date confirmation on the Battlefield site, as well as details of exactly what’s in. Save Game had a sneak preview of the beta content at an event at the Sydney Justice and Police Museum, hosted by EA’s community team and Visceral Games. In Sydney for the event were Senior Producer Scott Probst, Lead Multiplayer Map Designer Jeff Zaring, and Senior Multiplayer […]

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Evolve Beta Preview and Interview with Jon Bloch

Evolve is the next game from Turtle Rock Studios, due out in February this year. As a co-operative and competitive class-based shooter, it pits a team of four hunters against a lone monster, but instead of hunting down a predictable AI opponent, it’s another player that’s at the reins as the threat/target. The game has been shown at game conventions, but it’s the imminent open beta that’ll put in the most hands before release. I had the privilege of being invited by 2K Australia to see the latest beta, play against some of the developers, and ask a few questions about […]

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Review – The Marvellous Miss Take

9 out of 10 Excellent Recommended

One of the token, almost assumed facets of stealth gaming is that the atmosphere has to brood, invoking tones of darkness, and a mood that takes itself not an inch short of serious; the presumption being that somewhere in there, they’d find their groove. In its most fundamental core mechanics, The Marvellous Miss Take is undoubtedly a stealth game, though the developer Wonderstruck Games have gone back to the foundations of play that informed the genre, a childhood game of cat and mouse.

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Review – Icewind Dale Enhanced Edition

8 out of 10 Great

Buying a game used to be different. Sure, if you weren’t around for it, you could put it down to the ravings of an old man doped-up on nostalgia, pining for a time that never existed. We’re at a point now where even the case a game used to come in is optional, while the days of manuals being included are behind us and those side-books that related to the world of the game? Those are now just rumours written in the wind, scoffed at as mis-remembered anecdotes to those that can’t imagine a world with printed material.

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