Got questions about The Order: 1886? Sony has some answers
When The Order: 1886 debuted at Sony’s E3 press conference a few weeks ago, there were basically two reactions. First: “that was awesome.” Second: “what the heck was that?” To help with that second reaction, Sony has released an interview with one of the creative minds behind the game. Read on for the details.
The interview showed up earlier today on the official PlayStation blog, and features some very interesting comments from the co-founder of Ready At Dawn Studios, Ru Weerasuriya. Referring to the game as a “filmic experience,” he describes it as a liner, story-based third person action adventure shooter.
Expanding on his “filmic” description, Ru explain that in order to give his game a truly cinematic feel, they’re trying very hard to replicate the look and feel of film shot on physical lenses. “Games have a tendency sometimes to be too clean and crisp,” he says. “We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.”
He also spoke a bit about the pressures of creating a brand new IP on a next generation platform. “It’s a lot of pressure and there are a lot of unknowns,: he says. “You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line.” But he also counters that making a new IP is freeing, in that the studio isn’t burdened with carrying on a legacy from past games.
While he doesn’t go into any more gameplay details, the interview is still worth a read. For more on the topics above, and some interesting talk about setting the game in London, check out the complete interview here. And if for some crazy reason you missed The Order’s announcement trailer at E3, check it out below.
My favorite part is the part with the guns.