Interviews Archives - Page 2 of 5 - Save Game

Interview – Marcus Smith, Creative Director, Sunset Overdrive


At the recent EB Expo, Save Game caught up with Marcus Smith, Creative Director at Insomniac Games, and talked all things Sunset Overdrive. From the tone of the game, to challenges faced, to exactly what Overcharge Delirium XT would taste like – a whole bunch of topics were discussed. The full interview is below.

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Interview – Ben Penrose, Art Director, Forza Horizon 2


As part of EB Games Expo, Save Game were lucky enough to have the chance to interview Ben Penrose, Art Director at Playground Games, the studio responsible for Forza Horizon 2. Up for discussion were a variety of topics from weather features to car damage to classical radio stations. Check out the full interview below.

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Interview – Techland’s Dying Light


On a sunny saturday at EB Expo, I stopped by the Warner Bros booth to check out the latest game from Techland. After an introductory video that showed how to play, I was thrown into the playable demo of Dying Light, side-by-side with zombies, and a few horsemen past the apocalypse. It was almost a leisurely walk, but if you’ve kept up with this title, you’d know that as day falls to night, the pace (as well as the danger would pick up). As soon as the rain began, the skies began to darken, and if not for a last minute […]

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Interview – Simon Barlow, Lead Developer of DRIVECLUB


Playstation Australia invited Save Game along to a launch event on the eve of EB Expo, giving members of the gaming press a chance to get a hands-on with some brand new games coming out for Playstation 4, and something else that’s without compare, an empty Expo hall. There were a number of games on display, including The Order 1886, Little Big Planet 3, Bloodborne and of course, DRIVECLUB.

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Interview – Graham Nardone, Associate Producer of The Sims 4


Mor goobida bibso neb neb? Nar harmy glarch! I remember a household I made in the first The Sims game, way back when it was released. While most of the family were spending their days earning money, making friends and trying to get ahead in the rat race, there was Uncle Bob. Uncle Bob was eccentric. Thanks to mods from the time, he dressed like a King. Bob liked to make life difficult for the others in the house, and would frequently interrupt them and impose his wild indulgences on them. With The Sims 4 due to be released next […]

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Tash’s E3 Interview: Little Big Planet 3


Now that the post-E3 hangover has finally worn off, we’ve got one last interview for you. I was lucky enough to get a hands-on preview of Little Big Planet 3, and have a chat with Jason Stewart, one of the producers on the game.  While I wasn’t initially excited about seeing a new Little Big Planet game, Sackboy’s new pals quickly won me over.

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Tash interviews Mark Darrah, Executive Producer of Dragon Age Inquisition


Alright folks, this is the big one.  The interview you’ve all been waiting for.  Today at E3, I got to sit down with Mark Darrah, Executive Producer of Dragon Age Inquisition, and it was five minutes of pure journalistic pleasure.  We talked about romances, save imports, and drinking contests.  So come give it a read, won’t you?

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Tash’s E3 Interview: The Order 1886


Hello folks, it’s me, once again braving the insanity of E3 to bring you the stories you want to read.  This time, it’s a lovely chat I had with Nathalia Chuben, Senior Brand Manager at SCEE for The Order 1886.  We talked about Lycans, the importance of lighting, and whether or not trenchcoats improve gameplay. Read on for the interview.

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Tash interviews John Mamais, The Witcher 3 executive producer


Greetings from E3! I’m battling my way through throngs of gaming press to bring you the stories you want to read.  Today, I sat down with John Mamais to find out how much romance we can expect in Witcher 3, among other topics. But come on, it’s the romance you really care about, right?

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Interview – Loki Davison about Wander


In the wide, vast world of video games, it’s very difficult to hit on a unique, completely unseen hook that gamers have never experienced before. With years and sometimes decades under our belts, we as gamers have been exposed to a wide variety of concepts and ideas. Some have worked, some haven’t, and some stand as examples of gaming at its absolute finest. Wander is one such example of a unique, intriguing concept. Put simply, Wander is a collaborative, non-competitive, non-combat MMO game focused on exploration. Yes, you read that correctly – an MMO that is not based on combat. […]

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