Interviews Archives - Page 3 of 5 - Save Game

Interview – Sanatana Mishra about Assault Android Cactus

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If you like your PC games fast, energetic, challenging and fun, Assault Android Cactus had better be on your watch list. The game is a twin stick shoot ’em up which features insane amounts of enemies on screen at any one time, and dazzles with eye-catching visuals. With support for up to 4 players at once, Assault Android Cactus is absolute bundles of fun and perfect for social gaming sessions. I recently caught up with Sanatana Mishra, the design guru from Witch Beam, the Brisbane based team responsible for Assault Android Cactus.

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 2 of 2)

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Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. You can read the first part of their interview here. Katy: You are also part of a band called Control Group, correct? Darren: Yes! Katy: Can you tell us a bit about it? Darren: Yeah sure! It’s a three-piece, with this guy name Jeremy Parker from Haramonix. I met him through doing Rock Band related stuff. A friend that he went to college with, Evan Reynolds, all of us have […]

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 1 of 2)

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Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. At PAX Prime I had the pleasure of getting some hands-on time with the new build of Transistor, Supergiant Games’ spiritual successor to their title Bastion. Though little changed in terms of the actual level within the demo, it was an entirely different beast in terms of how it came together as an experience. I’m always amazed to see how small subtleties can completely change the way in which we […]

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An Interview with Rana McAnear – Part II

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This is the second installment of my interview with Rana McAnear, the face model of Samara and Morinth from the Mass Effect series. In the last segment, we talked about how she acquired the role and started cosplaying.  We ended with a description of Rana’s first in-costume experiences.

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An Interview with Rana McAnear – Part I

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  Rana McAnear is best known as the face model of Samara and Morinth from the Mass Effect series. Recently, she’s made a habit of cosplaying those characters and playing an active role in the Mass Effect fan community. Her participation has garnered her an overwhelmingly positive reputation.  I was lucky enough to sit down with her for a Skype interview after this year’s Dragon*Con. 

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Interview with Michael Read, Producer at Crytek

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The technology in the XBox One is leaps ahead of the 360, which has given Crytek a chance to push things even further. What are you most excited about in creating games for the next gen consoles? We’re really excited about pushing the visual fidelity for the living room. Given our past history with the Crysis series, each one of those games has always pushed the PC hardware beyond its limits. Now, depends on who you’re talking to, some people are really excited about the amount of RAM and the processing power and you then go to the R&D guys […]

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Interview with Mike Jones, producer at Capcom Vancouver

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What are you most excited about in developing for the next gen consoles, with the new technology and being able to explore now? For Dead Rising 3 what we’re most excited about is that we’ve been able to take the experience of Dead Rising, of course we had lots of zombies, of course we had lots of weapons, but they’d always been confined to very small gameplay spaces. We had always partitioned load zones into either a mall or a casino resort but now we’ve got more memory we’ve got more horsepower, we can do a fully streaming open world, […]

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Interview with Dynasty Warriors 8 director Atsushi Miyauchi

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During the recent PAX Australia, I was lucky enough to have the chance to interview via a translator Atsushi Miyauchi, the director on Dynasty Warriors 8. We chatted successful franchises, favourite weapons and characters, and challenges for the future, amongst other topics. Below is the full transcript.

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Hands on with the Elder Scrolls Online

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Katy Goodman dances in the streets of Daggerfall, participates in a Harvest Festival gone wrong, tanks some evil bugs, and chats with creative director Paul Sage—all with her partner in crime, Robyn Miller.

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QANTAS Spirit of Youth Awards interview with Joshua McGrath

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If there’s one thing everyone working within the games industry would agree with, it’s that it’s an industry that requires a lot from those who work within it. A lot of passion, a lot of dedication, and a lot of hard work. This is doubly the case when it comes to the Aussie games scene which features such a high level of talent that one must do something exceptionally amazing to stand out. One such person who has achieved this is Joshua McGrath from Doppler Interactive, the 2013 winner of the QANTAS Spirit of Youth Award for the category of […]

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