Start your engines for the new Project CARS trailer
Your eyes do not deceive you. Behold, the glorious return of Save Game news. Well, perhaps “glorious” is too strong a word. Humble, perhaps? In any case, we’re back, and just in time to catch the newest trailer for Project CARS, the ambitious racing simulation that’s due to be released in March. It’s roughly two and a half minutes of pure, undiluted car porn, and it’s breath taking. So buckle up, and read on to see it for yourself.
Project CARS, in case you weren’t aware, is not your average racing game. Developed by Slightly Mad Studios, who are probably best know for the Need for Speed: Shift series, Project CARS has been funded by crowd sourcing and by the developers themselves. Free from any third party interference, the game’s development has been a collaboration between Slightly Mad, and the community of fans that has grown around the game. While this business model isn’t exactly new, the sheer scale of Project CARS makes it one of the more ambitious crowd funded games ever made.
The newest trailer, appropriately titled “Start Your Engines,” premiered earlier today, and is a showcase for the game’s jaw dropping visuals and sound. Whether it’s the throaty growl of an Italian supercar powering through a winding mountain road, or the whine of a Formula One racer streaking by on a rain soaked track, Project CARS looks and sounds amazing. Check out the trailer below.
In addition to the trailer, Slightly Mad released some new information, touting the game’s many features.
- A huge variety of motorsports and reflected car culture with relevant rules and formats
- The largest track roster of any recent racing game
- A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
- Competitive online with features such as ‘join in progress’ and invite-only sessions
- Fully-dynamic weather and time of day
- Race weekends including warmup sessions, practices, qualifying, and two-race format
- Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
- Deep tuning setup creation
- Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
- Save and share your proudest moments with photos and replays
- Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
- Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
- Support for over 40 different wheels and peripherals
- Second screen support via apps created by the community through the Project CARS API
So what do you think? Between Gran Turismo, Forza, Need for Speed, Driveclub and others, the racing genre is pretty crowded. Does Project CARS have what it takes to become a hit? We’ll find out in a couple months. Project CARS will launch in North America on March 17, followed by Australia on the 19th and Europe on the 20th. Versions for PC, PS4 and Xbox One will be available at launch, with Wii U and Linux versions coming later in the year.