Save Game – No Data Available – Episode 16
We’ve done a few podcasts now, but we must admit that Episode 16 has a special place in our hearts, because it features our favourite Editrix above all Editrices Karin Weekes. Karin is Lead Editor at Bioware Edmonton/Montreal and has just finished working on a little game called Dragon Age: Inquisition.
We chat all things Dragon Age: Inqusition, from the environments to the characters to what goes into creating and editing a Game of the Year. There’s talk about choices in the game, the Dragon Age Keep, defining moments and epic soundtracks. And we do it all without too many spoilers. Though we do fangirl/fanboy. A little. If you’re a Dragon Age fan, or ever wanted to hear about the creative process behind a Triple A title from an amazingly awesome individual, you’ll want to listen to this.
We’d like to thank Karin for taking the time out of her day to spend it with us. The Save Game crew are hugely appreciative and we had an absolute ball chatting with Karin.
We’d also like to spotlight Patrick Weekes’s Bioware blog post on Building the Character of Cremisius “Krem” Aclassi which you can read by clicking here.
Some small news – thanks to Karin we will have a Dragon Age related giveaway soon – so keep an eye out for that. And remember – we love to hear feedback, or suggestions for future discussion topics. So if you have a burning question for us, or an idea for the next podcast, tweet us via @SaveGameOnline or email firstname.lastname@example.org. A full inbox is a good inbox, right?
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