Crytek announces Hunt: Horrors of the Gilded Age
Ahhhhh, the week before E3. The time when studios make announcements that would otherwise probably get buried during the big event. This time, it’s Crytek, unveiling a new four player online shooter called Hunt: Horrors of the Gilded Age. Think Left for Dead crossed with Red Dead Redemption. Oh wait, they already did that. Anyway, read on for the details.
The game was announced earlier today over on the official Crytek website, Hunt: Horrors of the Gilded Age will be the debut title from Crytek USA Corp, a new studio under the direction of the Crytek mothership. Hunt takes place in an alternate late 1800s, where the monsters of folklore and myth have come to life. Players take on the role of hunters, brave and/or suicidal warriors who venture into dangerous territories overrun with hideous creatures to kick some ass and chew some gum. And you know there ain’t no gum.
Hunt: Horrors of the Gilded Age will be a four player, online third person shooter, It will be free-to-play, which means micro-transactions. Micro-transactions everywhere. The game will also feature a procedural content generation system, which means you and your friends will never fight the same battle twice. Now, I know what you’re thinking: “free to play” and “procedural” are becoming the industry’s go-to buzzwords. They’re sorta like the selfie and chipotle of the video game world. But don’t close this browser window just yet. The game actually sounds pretty cool. I, for one, can’t pass up the chance to play as a sassy, crossbow wielding madame in a bowler hat. Check out to teaser trailer below to get an idea of the game’s atmosphere.
Hunt: Horrors of the Gilded Age will be playable next week at E3, and there is a closed beta planned for later this year. Players can visit the game’s website to sign up for a chance to take part in the beta. Right now, we don’t have any specifics on platform or a release window, but I’m going to predict that we’ll be seeing Hunt on PC and next gen consoles before the end of 2014.