Interviews Archives - Save Game

Oh, what a BigWorld!

bigworld-Sydney Office

Peer behind the gamedev curtain in the merry old land of AUS. Somewhere on the middle place between the CBD and the inner treads of suburbia, on a tributary that snakes away from Broadway, there is a particular office block, with nothing to distinguish it from its neighbours. A short stroll from Sydney’s Broadway Shopping Centre, it’s only from the inside that the premises begin to stand apart. For the most part the interior is atypical of any other IT company, but little touches on the walls and in the decor slowly align the place with the concocted motif of […]

Read more »

Interview – Ben O’Brien, BigHeadMode and Bonus Stage

Bonus Stage

  On a dark night, in the last days of… July, I went to an event that’s undoubtedly a celebration of gaming culture. That would be Bonus Stage. The live gaming-themed variety show is the somewhat unseemly love-child of Carlo Ritchie and Ben O’Brien. In advance of their next show, I had the chance to speak with Bonus Stage’s O’Brien this week, and ask him a few serious (and many not-so-serious) questions.

Read more »

New Beta for Battlefield Hardline

BFHL_Screens_Downtown_Hotwire2_WM

Battlefield Hardline’s new beta is set to drop in less than twenty-four hours across PC, Xbox and Playstation platforms. While rumours of the beta leaked on reddit early last week, attributed to YouTube presenters in EA’s Ronku program, it was only in the past few days that there was date confirmation on the Battlefield site, as well as details of exactly what’s in. Save Game had a sneak preview of the beta content at an event at the Sydney Justice and Police Museum, hosted by EA’s community team and Visceral Games. In Sydney for the event were Senior Producer Scott Probst, Lead Multiplayer Map Designer Jeff Zaring, and Senior Multiplayer […]

Read more »

Evolve Beta Preview and Interview with Jon Bloch

evolve-cornered

Evolve is the next game from Turtle Rock Studios, due out in February this year. As a co-operative and competitive class-based shooter, it pits a team of four hunters against a lone monster, but instead of hunting down a predictable AI opponent, it’s another player that’s at the reins as the threat/target. The game has been shown at game conventions, but it’s the imminent open beta that’ll put in the most hands before release. I had the privilege of being invited by 2K Australia to see the latest beta, play against some of the developers, and ask a few questions about […]

Read more »

Interview – Todd Harris, COO of Hi Rez Studios (Smite)

smitescreen1

At PAX Australia, Save Game was lucky enough to catch up with Todd Harris, one of the founders and the Chief Operating Officer of Hi Rez Studios, who have recently released their third online game, Smite. We chatted about a variety of topics, from gods to playstyles to whether the game is newbie friendly. The full transcript is below.

Read more »

Interview – Kim Allom, Associate Producer at Defiant Development

handoffate1

If there’s one thing we here at Save Game like more than supporting indie devs, it’s supporting Brisbane based indie devs. At PAX Australia 2014, we had the pleasure of chatting with Kim Allom, the Associate Producer at Defiant Development, a Brisbane studio who are currently developing Hand of Fate. Check out the interview transcript below.

Read more »

Interview – Max Chuvalov, PR & Marketing Product Manager at Wargaming

warships11

At PAX Australia, Save Game were lucky enough to sit down with Max Chuvalov, PR and Marketing Product Manager at Wargaming to discuss World of Warships. We spoke about a variety of topics, from lessons learned from previous games, to what players can expect to see from a gameplay perspective with World of Warships. The full transcript from the interview is below.

Read more »

Interview – Mike Laidlaw, Creative Director of Dragon Age Inquisition

dragon-age-inquisition-banner

Bioware recently made the long, loooong trip to PAX Australia to give fans down under an early look at Dragon Age Inquisition.  Expectations are high for the developer’s latest epic RPG, and nobody is more aware of this than Creative Director Mike Laidlaw. He sat down with Tash to talk about romances, crafting, and beard growing contests. No, really.

Read more »

Interview – Alienware’s Joe Olmsted, Director of Product Planning

alienware-alpha

Alienware are bringing a new range of gaming machines to Australia, and in the lead-up to the PAX Australia weekend, I spoke with Joe Olmsted, Director of Alienware’s Product Planning Team. We talked about the company, naturally touched on the new range, but also the hard questions…

Read more »

Interview – Kevin Carthew, Creative Manager for Flockers

flockers1

All sheep are created equal, but some are more equal than others. And in Flockers, the latest game from Team17 Digital, out now for Xbox One, PS4 and PC, you’re going to get more sheep than you can bleat at. We were lucky enough to catch up with Kevin Carthew, Creative Manager for Team17 Digital. Check out our full interview below.

Read more »