Deus Ex: Human Revolution DLC bound for October release

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Earlier in the week, Square Enix sent Deus Ex: Human Revolution fans on an ARG mystery clue hunt, and fans were quick to solve the mystery. Now, Square Enix have revealed new details on Deus Ex: Human Revolution DLC that is set to release sometime in October. The DLC will provide the opportunity for players unhappy with the augmentations they have chosen to respec. Check below for more details.

From Square Enix’s official site:

The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During Adam’s quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all.

After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution!

-New layers of conspiracy unveiled
-Sprawling new environments
-Brand-new characters to interact with
-Rebuild Adam’s augmentation set from scratch. Build up a brand new Adam!

What is The Missing Link? You’ll find out soon…

In related Deus Ex: Human Revolution news, Eidos Montreal have revealed in an interview with EDGE that they scrapped plans to feature an additional three more city hubs, including their own base of operations, Montreal. Lead gameplay designer Frank Lapikas:

We had planned for a lot more city hubs. Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished. At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

And from Art Director Jonathan Jacques-Belletete:

“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau.

It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.

We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool.”

Check out the full interview by EDGE here.


About the Author: Founder & Editor-in-Chief

Tash is a self-diagnosed gaming fanatic with a doctorate in Psychology. She's also a self-confessed Mass Effect fangirl and will likely talk your ears off if you ever get her started on the subject. A lover of all things RPG and adventure, she has more gamer related action figures and memorabilia than any 30 something year old professional has a right to own, and has spent more time than she’d like to admit to daydreaming about exactly what she would do should the Zombie Apocalypse actually happen.

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