PES2015 details announced

Konkani have announced the first details for PES 2015, set to release on PS4 and Xbox One. Announcing new features and gameplay systems, the focus is on enhancing the on-field realism and improving the core features of the previous game.

According to Konami, the PES Productions Team has completely reworked the in-game shooting and goal-keeping mechanics:

  • Excitement of goals – A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering centre of gravity.
  • Final Pass – passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.
  •  1 on 1 – The final key element that has been totally reworked centres around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015 as the definitive on-field experience.

PES 2015 also includes the following additional elements:

  • Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
  • Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents, even when off the screen.
  • Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.
  • Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.

PES 2015 marks the first full implementation of Kojima Productions’ FOX Engine within the PES franchise. Showcasing improvements to visuals and in-game advancements, Konami have announced the following improvements thanks to the new engine:

  • Behavioural Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts (inclusive of weird haircuts). KONAMI has faithfully recreated over 1000 players this year, with bespoke animations and playing styles across its extensive player roster. They run like they should, play the way they do in real life, and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play!
  • Poetry in Motion: The individuality of the players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.
  • Bring the Noise: PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.
  • Let There Be Light: Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of a changeable day or the stark glare of the floodlights at a night match.

Konami have also confirmed that PES ID is returning, stating that teams will be set up to play as they do in real-life and their star players will work within this framework, but they will be instantly recognisable via their runs and playing styles. The world’s greatest teams will not only move and find space like they would in real life, they will also defend or attack like them automatically. Teams will also automatically adopt their real-life counterparts’ game plan, whether it is counter-attacking, out wide, or defensively minded.

With these advancements in place, Konami have also detailed new options and enhancements to established favourites set to debut in PES 2015:

  • myClub: Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. This extends to offline play.
  • Live Updates: Weekly data updates constantly adjust transfers and team line-ups in English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly in the update. Applied to all online modes and optional within single-player mode.
  • Accurate Player Stats: The player parameter system for PES has been completely rebuilt, working with key community sites across the globe to create the most realistic player stats database.
  • Adaptable Match Environments: Does your opponent prefer to play a passing game? Then tell the groundsman not to cut the grass so short. Or have it watered to speed up your team’s passing play. You can tailor any part of your stadia to suit your bespoke needs.

Konami have promised more updates in the coming months, so for those soccer fans amongst us, expect more info on game presentation, ball physics and uniform vibrancy.

Ok. I added the bit about uniform vibrancy. That’s probably not a new feature. But for all the official announcements, keep checking our site.


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    About the Author: (@MidnightReyn) Founder & Editor-in-Chief

    Tash

    Tash is a self-diagnosed gaming fanatic with a doctorate in Psychology. She's also a self-confessed Mass Effect fangirl and will likely talk your ears off if you ever get her started on the subject. A lover of all things RPG and adventure, she has more gamer related action figures and memorabilia than any 20 something year old professional has a right to own, and has spent more time than she’d like to admit to daydreaming about exactly what she would do should the Zombie Apocalypse actually happen.