This Week in Skyrim Patch News
Yes, it’s that time again. There’s another Skyrim patch on the way. Bethesda hopes that this latest update, version 1.4, will fix a long list of issues. And I mean long, but more on that later. If you purchased the game through Steam, you’ve been given an oppurtunity to try it out before anyone else. But there’s a catch. Read on for the details, and to get a look at that fix list.
OK, here’s the scoop. The newest update, version 1.4.15 to be exact, isn’t quite ready for release. But if you really, reeeeally want it, Bethesda has made a beta available for download on Steam. Getting it is a little tricky, but luckily they’ve provided instructions. To download and install the beta for update 1.4, follow these steps:
- Log into Steam.
- Click on Steam in the upper menu.
- Select Settings.
- Under the Accounts tab, go to the Beta Participation section and select Change.
- A drop down menu will appear. Select Skyrim Beta.
- Select OK.
- Steam will now reset. After Steam restarts, Skyrim will be updated to the Beta version currently available.
Bethesda warns that this is a beta, and does have the potential to cause unforseen problems. They caution that you should back up all of your saves before installing the patch, and to make sure not to overwrite any of your pre-patch save files. If you decide that the beta program isn’t for you, unsubscribing it pretty easy. Just repeat steps 1 – 4 above. When the drop down menu appears, select “NONE – Opt out of all beta programs.” When Steam resets, Skyrim will have returned to its latest released vesion.
So I know what you’re asking. What’s in this latest patch, anyway? Well, feel free to read all about it on the Bethesda forums. But since I’m such a nice guy, I’ve listed the whole freakin thing out for you below. Keep in mind that this is a beta, and some of these fixes might not make it into the actual release version of the patch. That being said…
- Skyrim launcher support for Steam Workshop (workshop not yet available)
- General optimizations for memory and performance
- Improved compiler optimization settings
- Optimized bookshelf script in player-owned houses that would occasionally cause active scripts to lag and also cause an increase to saved games filesize (PS3)
- Memory optimizations related to scripting
- Fixed crashes related to pathing and AI
- Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player’s home
- Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
- Fixed issue where transforming back to human from werewolf would occasionally fail
- Bows and daggers will display properly when placed on weapon racks
- The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
- In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
- Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
- Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
- In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
- In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
- “The White Phial” will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
- Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
- In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
- In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
- Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where “Dampened Spirits” would not start properly
- Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
- Fixed numerous issues with “Blood on the Ice” not triggering properly
- In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
- In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
So….. wow, right? That’s a lot. I’m especially excited about the memory optimization related to scripting. Just kidding, I have no idea what that means. Console gamer here, folks. The Steam beta patch is available now. No word on a release date for the full 1.4 update yet, but when there is, you’ll see it here.