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Fallout 4: First Impressions


This first impressions article is based on approximately 8 hours of gameplay and is spoiler free Fallout 4, the latest entry in the post-nuclear-apocalypse RPG series is easily one of the most highly anticipated titles of the last few years. Expectations were at an all-time high following Bethesda’s impressive showing at E3 this year, meaning that the final product was going to have to be extremely high class to live up to the hype. Thankfully, for the most part, it does. But it also falls painfully short in some areas.

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Hands on with Star Wars Battlefront’s Fighter Squadron

star wars battlefront - tie

It now seems a long, long time ago, in a galaxy far, far away, but in fact it was last week, in Melbourne. A preview event for Star Wars Battlefront was hosted by EA on the first night of PAX Australia, this one to show off the fighter squadron mode for the first time in the southern hemisphere. Transport was provided in the guise of the Battlefront bus, which took the lucky few from the entrance to PAX, to the venue in North Melbourne. After some beverages and bites, it was time to get hands-on with the game. Battlefront’s Fighter […]

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What N7 Day Means To Us


As some of you may know, November 7th is also known as N7 Day – a reference to the N7 branch of the Alliance Military in the Mass Effect universe. It’s a day when Mass Effect fans come together to share their love for the characters, the stories and the series, and when we also hopefully hear some Mass Effect-related news. For this N7 Day, we’re sharing a little about what it, and the series, means to us.

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PAX Rising Spotlight: The Something Else


There are some games that demand notice, though not necessarily reverence. Each of these games stood out above their peers in some way, whether from the buzz they generated, the acclaim they received, or some other factor that made them fit into a nice and neat list of four.

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PAX Rising Spotlight: Digitally Tactile


There were a few games that felt a little more like board or card games than any video-game specific type of game. Each had an element that harkened back to a more tactile or manual way of playing, but still brought the video game aspect in.

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PAX Rising Spotlight: Familiar Territory


One of the most exciting things about the increase in the variety of indie gaming is that a lot of older play mechanics that’ve fallen by the wayside have the chance to come back. There were a few that had the mechanics of games (sometimes multiple) that we’ve played before, but were presented in new or interesting ways.

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PAX Rising Spotlight: All About That Space


Space is back, in a big way. NASA and Hollywood aren’t the only ones heading up into the deep empty nothing. These were just a handful of the games looking star-ward, but ones well worth a look.

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PAX Australia: Master of Orion


There hadn’t been a lot of news coming out of Wargaming over Master of Orion since it was announced they’d be working on a new game, but PAX Australia became the perfect venue to give gamers a fresh look at the new take on the old classic.

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PAX Rising: The Indie Overview


The home of the indie games at PAX Australia was the section known as PAX Rising – there were a few satellite games spread further afield, but for the most part, this was where they (and that elusive ‘it’ quality) were to be found.

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PAX Australia: The Wargaming Update


I had the chance to sit down with Max Chuvalov, Stephen Wang and Randall King from Wargaming over the PAX weekend. Max is the World of Tanks Marketing Product Manager, Stephen is the Wargaming CTG Sydney General Manager, and Randall is the Executive Producer of WG Austin.  As far as PAX Australia appearances go, it’s Wargaming’s third in a row, and they’re quite vocal about being pleased to be part of the event, and the community at large.

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