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Review: Assault Android Cactus

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8 out of 10 Great Recommended

The controller is at the ready. A logo renders on the screen while a voice reads out the name of the company. A splash of colour declares the title and an upbeat track that’s unmistakably gamey begins to play. Seconds after pressing start, you’re past the menu and watching a cutscene that gives all the premise that the game needs. A little later, you’re in. There’s enemies everywhere, flashing left and right, and all the while your heart pounds in your chest while you make sense of frantic action played out in vibrant colour. Everything moves at a relentless speed – […]

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Review: I Can’t Escape: Darkness

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5 out of 10 Average

I Can’t Escape: Darkness is a horror game that feels like a forgotten entry from the time of Wizardry VII or Ultima Underworld, but lacks the depth associated with those games that might make it overcome its trangressions. It is not an RPG, instead playing more like a puzzle-based roguelike. As the successor to the newgrounds game I Can’t Escape, it’s an interesting case. The game is entertaining in some ways, but ultimately relies on death as its main teacher, lacks the polish or atmosphere of other indie horror, and feels like a relic of an bygone era rather than […]

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Review: Hand of Fate

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6 out of 10 Sound

There are games that are influential from inception; seminal works that break new ground, creating a distinct flavour that can be tasted in the games they influence. Sometimes they share traits that are easy to spot as common, but it isn’t always obvious.

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Review: Never Alone (Kisima Inŋitchuŋa)

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7 out of 10 Good

Never Alone explores a first-of-its-kind collaboration between game developer, Upper One Games, Cook Inlet Tribal Council, and the Alaska Native community to reinvigorate Iñupiaq folklores that were once previously only passed through generations by traditional verbal storytelling. Combined with its story, the game’s art style, music and narration compounds into a memorable experience that will give players an appreciation for the insight into a fascinating culture.

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Review – The Marvellous Miss Take

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9 out of 10 Excellent Recommended

One of the token, almost assumed facets of stealth gaming is that the atmosphere has to brood, invoking tones of darkness, and a mood that takes itself not an inch short of serious; the presumption being that somewhere in there, they’d find their groove. In its most fundamental core mechanics, The Marvellous Miss Take is undoubtedly a stealth game, though the developer Wonderstruck Games have gone back to the foundations of play that informed the genre, a childhood game of cat and mouse.

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“Radballs!” – Keep Running with Mr. Runner 2: The Masks

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Every morning for the last week or so I’ve been waking up and playing a good solid 20 minutes at a time of the newly released for iOS, Mr. Runner 2: The Masks from Zing Games.  Twenty minutes is a long time to play a mobile casual endless runner, particularly when there’s an ugly cat trying it’s best to get you out of bed so it can be fed, so I think it’s safe to say that Mr. Runner 2 does something very right.

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FTL: Faster Than Light

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Under my watch countless brave men, women, bug-people, rockoids and robots have been sent to their doom in defence of the Federation. Each starship crew valiantly stared down death, and all subsequently were jettisoned into the cold dark void of space. Why crews continue to sign up to my ill-fated squadron I’ll never know. Of course, my disastrous space-military career is based in the imaginary Federation of FTL: Faster Than Light, an indie rougelike-like space sim created by Subset Games and funded by a Kickstarter campaign. 

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Review: Retro City Rampage

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Retro City Rampage began as Brian Provinciano’s remake of Grand Theft Auto 3 for the NES, and much like the GTA games, you start off doing one thing, then get distracted which results in having more fun playing around than you would have if you just finished the mission. I’m glad this game exists. So many games rely on some pixel art and a couple of “A winner is you” references and think that it accurately captures what the 80’s pop culture/video game scene was like. Retro City Rampage finally gets it right.

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Mobile Monday: Quiet, Please!

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Haven’t you ever wanted to get away from it all?  To just turn off the outside world and find some friggin peace and quiet?  Sure you have.  We all have.  Unless you’re some kind of freak who needs constant noise to feel safe, like that weird guy who lived below me once.  Damn, he was annoying.  Anyway, tangent, sorry.  Peace and quiet.  It can be hard to find, and it is the goal in this week’s Mobile Monday game, a quirky little indie gem called Quiet, Please!  Read on to learn more about it.  

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Mobile Monday: Microchip Monsters

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You were once one of many.  A proud working clan, you made sure that your great city ran smoothly, and stayed safe.  But one day, invaders appeared.  Evil entities, driven by a thirst for death and chaos, they slaughtered your clan.  But death was not the end for you.  Your spirit, a vengeful shade made flesh by unknowable arcane forces, has returned to the city it once loved.  Populated by the gruesome horde that took your life, your singular purpose is to wipe out every last one of them.  Oh, and did I mention all of that takes place inside […]

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