The music blasts out of the speakers as I fly down the street, bullets ricocheting off the car all around me as the police try to take me, or the car, out of play. My comrades lean out the windows and return fire, buying me time to get away when BOOM, hit by an RPG. Respawn. Find the guy who killed you. Pull the sexy man pose. Battlefield Hardline is always fun.
Read more »With the release of Battlefield Hardline looming, developer Visceral Games has released an extensive list of changes they have made to the game, following last month’s public beta. While none of the changes are drastic, the combined result of them will be a game that plays and feels somewhat differently than the one experienced in the beta. Read on for the details.
Read more »To everyone hoping to run those last minute ideas past the Battlefield Hardline devs, I’ve got some bad news. The game is done. Finished. Finalized. Complete. Wrapped up. Done. Or as we say in the biz, it’s gone gold. So what does this mean for us? Well, not much. But read on for the details anyway, won’t you?
Read more »So the Battlefield: Hardline open beta has come and gone and I managed to play more than a couple of rounds to truly get a grasp about just how the game plays and and feels. I have killed cops and criminals, stolen cars and blown them up, and I have protected and robbed a bank too many times to count… and it was all a hell of a lot of fun!
Read more »Shaun went along and had a look at the newest Beta build for the upcoming Battlefield Hardline, stole some money and killed a bunch of people. Here are some of his thoughts on what he saw.
Read more »Battlefield Hardline’s new beta is set to drop in less than twenty-four hours across PC, Xbox and Playstation platforms. While rumours of the beta leaked on reddit early last week, attributed to YouTube presenters in EA’s Ronku program, it was only in the past few days that there was date confirmation on the Battlefield site, as well as details of exactly what’s in. Save Game had a sneak preview of the beta content at an event at the Sydney Justice and Police Museum, hosted by EA’s community team and Visceral Games. In Sydney for the event were Senior Producer Scott Probst, Lead Multiplayer Map Designer Jeff Zaring, and Senior Multiplayer […]
Read more »I had the chance this week to have a hands-on preview of the upcoming Battlefield: Hardline, the newest instalment of the Battlefield franchise being developed by Visceral Games. It’s a significant departure from the military theme that’s been so endemic to the previous games, harkening back to the old playground favourite, Cops and Robbers; a relic from a time when kids could point their fingers at another and shout BANG! without being brought before the vice-principal. Ah, but the game.
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