Tash, Author at Save Game - Page 3 of 99

About the Author: Founder & Editor-in-Chief

Tash is a self-diagnosed gaming fanatic with a doctorate in Psychology. She's also a self-confessed Mass Effect fangirl and will likely talk your ears off if you ever get her started on the subject. A lover of all things RPG and adventure, she has more gamer related action figures and memorabilia than any 30 something year old professional has a right to own, and has spent more time than she’d like to admit to daydreaming about exactly what she would do should the Zombie Apocalypse actually happen.


Interview – Todd Harris, COO of Hi Rez Studios (Smite)

At PAX Australia, Save Game was lucky enough to catch up with Todd Harris, one of the founders and the Chief Operating Officer of Hi Rez Studios, who have recently released their third online game, Smite. We chatted about a variety of topics, from gods to playstyles to whether the game is newbie friendly. The full transcript is below.

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Dragon Age Inquisition Helpful Hints Guide

Dragon Age Inquisition is a HUGE game. There’s a lot to do, a lot of people to meet, and a whole bunch of exploring to…well, explore. I’ve sunk a lot of time into Bioware’s latest epic, and in my time with the game I’ve learnt a few tips that I wish I’d know before starting. Below, you’ll find a few quick, helpful hints to assist you as you journey through DAI.

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Preview – World of Warships

During PAX Australia, Save Game was given the opportunity to see a closed doors demo of the upcoming massively multiplayer online game World of Warships produced by Wargaming. Below you’ll find our thoughts.

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PAX Australia Panel – For the Love of Gaming

PAX Australia featured a plethora of panels covering a huge variety of topics. There were so many panels across the three days that pax-goers were spoiled for choice.

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Interview – Kim Allom, Associate Producer at Defiant Development

If there’s one thing we here at Save Game like more than supporting indie devs, it’s supporting Brisbane based indie devs. At PAX Australia 2014, we had the pleasure of chatting with Kim Allom, the Associate Producer at Defiant Development, a Brisbane studio who are currently developing Hand of Fate. Check out the interview transcript below.

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Interview – Max Chuvalov, PR & Marketing Product Manager at Wargaming

At PAX Australia, Save Game were lucky enough to sit down with Max Chuvalov, PR and Marketing Product Manager at Wargaming to discuss World of Warships. We spoke about a variety of topics, from lessons learned from previous games, to what players can expect to see from a gameplay perspective with World of Warships. The full transcript from the interview is below.

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Interview – Mike Laidlaw, Creative Director of Dragon Age Inquisition

Bioware recently made the long, loooong trip to PAX Australia to give fans down under an early look at Dragon Age Inquisition.  Expectations are high for the developer’s latest epic RPG, and nobody is more aware of this than Creative Director Mike Laidlaw. He sat down with Tash to talk about romances, crafting, and beard growing contests. No, really.

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Community report – PAX Australia 2014

During my time as Editor-in-Chief of Save Game, I’ve been to a lot of conventions. Some of them have been local events. Others have been popular national events with attendance statistics over 100,000. I’ve even headed to the big one, E3. But of all the cons I’ve been to across the years of running this site, PAX Australia 2014 has been the first con where I’ve honestly been able to stand back whilst there and think “Damn. I’m HOME.”

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Interview – Kevin Carthew, Creative Manager for Flockers

All sheep are created equal, but some are more equal than others. And in Flockers, the latest game from Team17 Digital, out now for Xbox One, PS4 and PC, you’re going to get more sheep than you can bleat at. We were lucky enough to catch up with Kevin Carthew, Creative Manager for Team17 Digital. Check out our full interview below.

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Skylanders Trap Team – Review

8.5 out of 10 Great Recommended

I’ll be the first to admit that I have absolutely no working knowledge of the Skylanders video games. I came into reviewing Skylanders Trap Team as a complete newbie, with no prior conceptions of what to expect. After playing through Skylanders Trap Team on the Xbox One, I can safely say the game has entranced me, and left me with that kind of excitable glee normally associated with the opening of gifts on Christmas Day.

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