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Castlevania: Lords of Shadow 2 hands on

Preview events are usually a pretty standard fare – you go into an office building or a booked out room, where consoles have been set up and you play through sections of a game. Nothing out of the ordinary. The preview event I attended last week took place in a Red Cross blood donor centre. Yeah, it was a little odd, but it makes more sense when you take into consideration it was a preview event for the upcoming Castlevania game, Lords of Shadow 2, in which you play the infamous vampire Dracula. Attendees not only got to step into […]

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TPAT Highlights – Dragon Age 2

Bring out your brooding elves, no pants pirates, and dwarvish rogues with luxurious chest manes. It’s time for the Dragon Age 2 version of TPAT.

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Interview – Loki Davison about Wander

In the wide, vast world of video games, it’s very difficult to hit on a unique, completely unseen hook that gamers have never experienced before. With years and sometimes decades under our belts, we as gamers have been exposed to a wide variety of concepts and ideas. Some have worked, some haven’t, and some stand as examples of gaming at its absolute finest. Wander is one such example of a unique, intriguing concept. Put simply, Wander is a collaborative, non-competitive, non-combat MMO game focused on exploration. Yes, you read that correctly – an MMO that is not based on combat. […]

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Interview – Sanatana Mishra about Assault Android Cactus

If you like your PC games fast, energetic, challenging and fun, Assault Android Cactus had better be on your watch list. The game is a twin stick shoot ’em up which features insane amounts of enemies on screen at any one time, and dazzles with eye-catching visuals. With support for up to 4 players at once, Assault Android Cactus is absolute bundles of fun and perfect for social gaming sessions. I recently caught up with Sanatana Mishra, the design guru from Witch Beam, the Brisbane based team responsible for Assault Android Cactus.

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Review – State of Decay – Breakdown DLC

8 out of 10 Great

When State of Decay released a few months ago on Xbox Live (and more recently on PC) it offered a unique and challenging Zombie survival experience whose game mechanics set it apart from other zombie games. With the release of Breakdown, the game’s first DLC, State of Decay finally delivers the sandbox centred endless survival mode, an oft requested addition by fans of the game. But is the inclusion of this element enough to warrant a purchase? The answer, ultimately, will depend on how much of a fan you were of the base game itself.

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In case you missed it, here’s all the good stuff from VGX 2013

Just in case you had better things to do than stay home on a Saturday night and watch a three hour awards show with no audience in which very few awards were actually given out, we’ve got everything you need to see from VGX 2013, right here.  Because we have no lives.

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TPAT Highlights – Remember Me

  It’s time for another TPAT, and this time Tash and Christine play Remember Me, which ironically seemed to be completely forgotten about by most people about a week after it was released.

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 2 of 2)

Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. You can read the first part of their interview here. Katy: You are also part of a band called Control Group, correct? Darren: Yes! Katy: Can you tell us a bit about it? Darren: Yeah sure! It’s a three-piece, with this guy name Jeremy Parker from Haramonix. I met him through doing Rock Band related stuff. A friend that he went to college with, Evan Reynolds, all of us have […]

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 1 of 2)

Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. At PAX Prime I had the pleasure of getting some hands-on time with the new build of Transistor, Supergiant Games’ spiritual successor to their title Bastion. Though little changed in terms of the actual level within the demo, it was an entirely different beast in terms of how it came together as an experience. I’m always amazed to see how small subtleties can completely change the way in which we […]

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Xbox One Launch Guide

With one day to release of the Xbox One worldwide, there’s no better time to start talking all things Xbawx. Queue our special launch guide for the Xbox One – covering a rundown of all the games available at launch (with swanky trailers), details of midnight launches across the world and highlights of good deals going at launch. Without further ado, our specially prepared Launch Guide for the Xbox One – and unlike other people, we won’t make you pay for it!

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