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Hands on with the Elder Scrolls Online

Katy Goodman dances in the streets of Daggerfall, participates in a Harvest Festival gone wrong, tanks some evil bugs, and chats with creative director Paul Sage—all with her partner in crime, Robyn Miller.

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FUSE – Hands on Preview

At a recent demonstration event put on by EA Games I was able to get some hands on time with FUSE, the latest property from Insomniac Games. Ted Price (CEO of Insomniac) introduced the game and outlined four features that the studio was proud of: the focus on co-operative gameplay, crazy weapons and blowing stuff up, the skill tree progression system and the ability to leap between characters. These features contribute to making it a stand out game in a heavily populated genre.

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Pocket Galaxy – a new massively multiplayer, cross platform space adventure

Are you a Massively Multiplayer Online Experience fan who’s tired of the current offerings and looking for something new? Are you feeling trapped by gameworlds that only let you play via one format? Do you enjoy space adventures and sci-fi shenanigans? If the answer to any of these questions is yes, then I hope you’re sitting down, because Pocket Galaxy by Spectacle Games is about to rock your MMO loving world.

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Spotlight on: Frozen Hearth by Epiphany Games

Frozen Hearth is a real-time strategy game with a difference. If you’re a fan of RTS games and don’t know about this title from Sydney based developer Epiphany Games which is currently part of the Steam Greenlight project, consider this a quick crash-course to pique your interest.

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Dead Space 3 Interview with Producer John Calhoun

At a recent preview event for EA‘s upcoming scary space thriller Dead Space 3, Rebecca was lucky enough to speak to the Producer of Dead Space 3 – John Calhoun. Up for discussion were the new co-op addition to the series, as well as the new weapons system, roll and cover system, the amazing audio featured in-game and just how one goes about making a game scary when you’re playing with a friend. The full interview transcript is below.

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Metal Gear Rising: Revengeance Hands On

Max Brooks, the author of the legendary novel World War Z, once said that knives are useful in combat because blades don’t need reloading. In Metal Gear Rising: Revengeance I love that Raiden, the game’s main protagonist, wields a great hulking katana called the High-Frequency Blade. I like the fact that I don’t have to run around looking for bullets, or worry about how my ammunition levels are going or take hits while I’m reloading. To be quite honest, I’m over games with guns as the primary weapon. Give me something different, something melee! Give me Metal Gear Rising: Revengenace!

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FUSE Interview with Creative Director Brian Allgeier

At the recent EA Showcase, Clare had the opportunity to interview Brian Allgeier, the Creative Director of FUSE, where they spoke about new beginnings, game mechanics, shadowy conspiracies and more. The full transcript is below.

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Crysis 3 Interview with Producer Mike Read

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At the recent EA Showcase, Clare had the opportunity to interview Mike Read, the Producer of Crytek and EA’s Crysis 3, where they spoke about level design, weapons, environments and multiplayer. The full transcript is below.

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Hands on with Crysis 3 and Sim City

At the recent EA Showcase held in Sydney, Clare had the opportunity to preview some of the most highly anticipated games releasing in 2013 from EA. Of particular interest were Crysis 3 and SimCity, two high profile titles that are destined to make quite the impact when they release next year. Keep reading for Clare’s thoughts on both titles.

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Interview with Josh Holmes, Creative Director for Halo 4 at 343 Industries

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During the EB Games Expo 2012, I was lucky enough to have the opportunity to sit down with Josh Holmes, the Creative Director at 343 Industries, and talk to him about all things Halo 4. We covered a variety of subjects, with Josh fielding questions on the Prometheans, the epic scale of Halo, cans of tuna and more. The full transcript of the interview is below.

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