PAX Australia 2016

pax2016

Is it really that time already?

Yes, now that everyone’s safely recovered from the dreaded PAX pox (and if you haven’t, best get that checked out), it’s time for us to cast our eyes to the coming year, and that means thinking about the next PAX Australia. While we’re still running on the post-con high that’ll hopefully take us through to the end of the year, the powers behind the event have taken it upon themselves to reveal some more news.

PAX Australia will once again be held in Melbourne, over at Jeff’s Shed. That’s the Melbourne Convention and Exhibition Centre for those trying to find the place on the map. The dates are November 4th through to November 6th, and yes, the reason for the whole announcement bit is that tickets are about to go on sale. Yep, badges. Badges! We don’t need to repeat ourselves – they’re available right now via the PAX Australia registration page. It looks as though they’ll be discounted with the same early bird special we saw last year, which’ll run right up until midnight on December 24th.

As regular readers might be aware, Save Game had some crew on the ground for PAX Australia 2015, and we’re looking forward to being there again next year. It will be interesting to see how different things are in the PAX Rising equivalent, and it’s probably one of the most encouraging aspects of the event- that it’s fast becoming an additional shot in the arm for the local game industry. You can read our thoughts on the indie presence at PAX Australia 2015 in our overview of PAX Rising.

While we’re still too far out to know exactly what games and publishers might be present, while extensive panel line-ups are still budding seeds in the mind of those who’ve thought about taking part in one, it’s going to be interesting to see how PAX Australia compares as the local scene continues to thrive and mature.


About the Author: (@Nicktatorship) Writer

Nick grew up during the golden age of adventure games, sweeping him away to worlds that left him with a love of storytelling . He’s become a devotee of the Xbox, but thinks there’s room for all of the maker’s platforms. He considers Mass Effect itself to be the defining accomplishment of humanity, which would only be surpassed by the construction of an actual mass relay. When he’s not reliving the Shakarian dream, he’s drawn most to RPGs, open world games, and hours upon hours of building things in Minecraft.

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