Interview Archives - Save Game

Interview – Ben Penrose, Art Director, Forza Horizon 2

As part of EB Games Expo, Save Game were lucky enough to have the chance to interview Ben Penrose, Art Director at Playground Games, the studio responsible for Forza Horizon 2. Up for discussion were a variety of topics from weather features to car damage to classical radio stations. Check out the full interview below.

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Interview – Techland’s Dying Light

On a sunny saturday at EB Expo, I stopped by the Warner Bros booth to check out the latest game from Techland. After an introductory video that showed how to play, I was thrown into the playable demo of Dying Light, side-by-side with zombies, and a few horsemen past the apocalypse. It was almost a leisurely walk, but if you’ve kept up with this title, you’d know that as day falls to night, the pace (as well as the danger would pick up). As soon as the rain began, the skies began to darken, and if not for a last minute […]

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Interview – Simon Barlow, Lead Developer of DRIVECLUB

Playstation Australia invited Save Game along to a launch event on the eve of EB Expo, giving members of the gaming press a chance to get a hands-on with some brand new games coming out for Playstation 4, and something else that’s without compare, an empty Expo hall. There were a number of games on display, including The Order 1886, Little Big Planet 3, Bloodborne and of course, DRIVECLUB.

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 2 of 2)

Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. You can read the first part of their interview here. Katy: You are also part of a band called Control Group, correct? Darren: Yes! Katy: Can you tell us a bit about it? Darren: Yeah sure! It’s a three-piece, with this guy name Jeremy Parker from Haramonix. I met him through doing Rock Band related stuff. A friend that he went to college with, Evan Reynolds, all of us have […]

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The Sound of Supergiant Games: An Interview with Darren Korb (Part 1 of 2)

Following Transistor’s new build at PAX Prime, Katy Goodman and Robyn Miller talk with audio director Darren Korb about music in games, inspiration, and are even joined by a special guest. At PAX Prime I had the pleasure of getting some hands-on time with the new build of Transistor, Supergiant Games’ spiritual successor to their title Bastion. Though little changed in terms of the actual level within the demo, it was an entirely different beast in terms of how it came together as an experience. I’m always amazed to see how small subtleties can completely change the way in which we […]

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An Interview with Rana McAnear – Part II

This is the second installment of my interview with Rana McAnear, the face model of Samara and Morinth from the Mass Effect series. In the last segment, we talked about how she acquired the role and started cosplaying.  We ended with a description of Rana’s first in-costume experiences.

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An Interview with Rana McAnear – Part I

  Rana McAnear is best known as the face model of Samara and Morinth from the Mass Effect series. Recently, she’s made a habit of cosplaying those characters and playing an active role in the Mass Effect fan community. Her participation has garnered her an overwhelmingly positive reputation.  I was lucky enough to sit down with her for a Skype interview after this year’s Dragon*Con. 

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