If you’ve ever played a Bioware game, you know that by the time the first cutscene is over, you’re going to have a dozen new codex entries to read right off the bat. We all saw how crucial lore was in Inquisition – it was like they sharpened it and very sneakily stabbed us in the back with it. Inquisition’s first story-based DLC, Jaws of Hakkon, is now out and available for all platforms, and while it doesn’t address our elven-pantheon related questions, it does give us an extra adventure with new allies and enemies in a beautiful new area […]
Read more »For the first time ever I have been truly drawn into the world of an MMORPG, and this is due to none other than The Elder Scrolls Online. However as a relative noob in the world of an MMO, I have to admit that I was a little bit lost at the beginning of the game. I found myself having to look for information and tips on multiple sites. And rather than keep it all to myself, I decided why not share my insights of ESO that just may help you on the road to saving Tamriel.
Read more »A thread runs through open worlds, holding together the collective sequences and explorable regions, existing across many games. We can venture into them with clear intent, or for the sake of finding something new. Recent trysts into digital landscapes have evolved past once pristine wonderlands, embracing entropy as something that must exist within their lands to feel authentic. A barn cannot only be modelled and rendered before it’s put before the player, but must also be designed old; aged, weathered and used. While this brings a level of authenticity to already wide worlds, some also bearing depth and height, the […]
Read more »Tango Gameworks and Bethesda’s The Evil Within promised “a return to the roots of survival horror”, and with one of the fathers of the genre Shinji Mikami at the helm, it definitely had plenty of potential. Sadly, the game was heavily marred by technical bugs, poor design choices and an almost incomprehensible narrative. All the key ingredients for a great game were there, but they weren’t executed properly. But it seems old Shinji and his pals had a few tricks left up their sleeves, and the two story-focused DLC’s, The Assignment and The Consequence almost completely redeem the franchise. Many […]
Read more »Pokemon Rumble is a kids game. Pokemon Rumble World is a free game with pay-to-play options, developed for the Nintendo 3DS. You’d think that mixing a beloved franchise and pay-to-play would be bad for business, or at least create something that’s just awful, but I’m honest in saying that despite its simplicity, Pokemon Rumble World isn’t half bad.
Read more »The music blasts out of the speakers as I fly down the street, bullets ricocheting off the car all around me as the police try to take me, or the car, out of play. My comrades lean out the windows and return fire, buying me time to get away when BOOM, hit by an RPG. Respawn. Find the guy who killed you. Pull the sexy man pose. Battlefield Hardline is always fun.
Read more »The Sims 4: Get to Work is the newest expansion for this life sucking time draining reality ruining game. Naturally I have played as many hours as my body and mind would allow (this is way too many hours) and I have some things to say about the new features and additions.
Read more »Katy Goodman, our resident educator extraordinaire, gives us a firsthand look at how video games have become a highly effective tool for treating children with autism spectrum disorder.
Read more »The survival genre of video games has become synonymous with horror over the years. Zombies, mutants and all sorts of sinister abominations are the forces we’re used to battling against. But Shelter 2 is a very different kind of survival game. In it, you take on the forces of nature itself, and you don’t even do it as a human. No guns, no med packs, just the will to survive, and protect those who need you most.
Read more »There are many that believe that games these days are far too easy to survive, with auto-saves and checkpoints every two minutes to ensure you never have to go back too far. These days you don’t often get to experience the frustration of reloading a save after dying and realising that the save is from an hour and a half before. In La-Mulana EX for the PS Vita, this is exactly what can, and most likely will, happen. The difficulty in this game is such that I was not able to finish it before I wrote this, which is […]
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