PC Archives - Save Game


Hands on with Star Wars Battlefront’s Fighter Squadron

It now seems a long, long time ago, in a galaxy far, far away, but in fact it was last week, in Melbourne. A preview event for Star Wars Battlefront was hosted by EA on the first night of PAX Australia, this one to show off the fighter squadron mode for the first time in the southern hemisphere. Transport was provided in the guise of the Battlefront bus, which took the lucky few from the entrance to PAX, to the venue in North Melbourne. After some beverages and bites, it was time to get hands-on with the game. Battlefront’s Fighter […]

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First Look at LEGO Worlds

Rest easy – that’s not a spoiler for Game of Thrones but a screenshot from LEGO Worlds, a game which appeared on Steam’s Early Access at the start of the week.

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World of Warships – Preview

After conquering land and sky with World of Tanks and World of Warplanes, it was only a matter of time until MMO developer Wargaming took to the seas for some naval combat. World of Warships is their latest free-to-play MMO in which basic gameplay has a familiar feel to its spiritual successors. You take command of an individual ship that you can then upgrade between battles.

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Preview – Battlefield Hardline Beta

So the Battlefield: Hardline open beta has come and gone and I managed to play more than a couple of rounds to truly get a grasp about just how the game plays and and feels. I have killed cops and criminals, stolen cars and blown them up, and I have protected and robbed a bank too many times to count… and it was all a hell of a lot of fun!

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Battlefield Hardline – Beta Impressions

Shaun went along and had a look at the newest Beta build for the upcoming Battlefield Hardline, stole some money and killed a bunch of people.  Here are some of his thoughts on what he saw.

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New Beta for Battlefield Hardline

Battlefield Hardline’s new beta is set to drop in less than twenty-four hours across PC, Xbox and Playstation platforms. While rumours of the beta leaked on reddit early last week, attributed to YouTube presenters in EA’s Ronku program, it was only in the past few days that there was date confirmation on the Battlefield site, as well as details of exactly what’s in. Save Game had a sneak preview of the beta content at an event at the Sydney Justice and Police Museum, hosted by EA’s community team and Visceral Games. In Sydney for the event were Senior Producer Scott Probst, Lead Multiplayer Map Designer Jeff Zaring, and Senior Multiplayer […]

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Evolve Beta Preview and Interview with Jon Bloch

Evolve is the next game from Turtle Rock Studios, due out in February this year. As a co-operative and competitive class-based shooter, it pits a team of four hunters against a lone monster, but instead of hunting down a predictable AI opponent, it’s another player that’s at the reins as the threat/target. The game has been shown at game conventions, but it’s the imminent open beta that’ll put in the most hands before release. I had the privilege of being invited by 2K Australia to see the latest beta, play against some of the developers, and ask a few questions about […]

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Preview – World of Warships

During PAX Australia, Save Game was given the opportunity to see a closed doors demo of the upcoming massively multiplayer online game World of Warships produced by Wargaming. Below you’ll find our thoughts.

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Preview – Evolve

Ahh hunting, the sport of gentlemen like Sir Hammerlock of Borderlands 2. Predator and prey. Man versus beast in an epic struggle for domination. That’s what Evolve, the new online multi-player game in development from Turtle Rock Studios is all about.

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Preview – Majestic Nights

Majestic Nights by Epiphany Games is odd. From the hands-on time I’ve had with the title, I don’t hate it, but don’t particularly like it either. It presents an interesting concept, and tries to add action elements into a point and click template in clever ways, but it fails to successfully tie them all together. In addition to the bugs I’ve encountered (which are to be expected from a beta build), there’s also problems in its design that prevented me from enjoying the chapter I played through as much as I should have. For context, I played through the game’s […]

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