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Dragon Age Inquisition Helpful Hints Guide

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Dragon Age Inquisition is a HUGE game. There’s a lot to do, a lot of people to meet, and a whole bunch of exploring to…well, explore. I’ve sunk a lot of time into Bioware’s latest epic, and in my time with the game I’ve learnt a few tips that I wish I’d know before starting. Below, you’ll find a few quick, helpful hints to assist you as you journey through DAI.

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Preview – World of Warships

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During PAX Australia, Save Game was given the opportunity to see a closed doors demo of the upcoming massively multiplayer online game World of Warships produced by Wargaming. Below you’ll find our thoughts.

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PAX Australia Panel – For the Love of Gaming

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PAX Australia featured a plethora of panels covering a huge variety of topics. There were so many panels across the three days that pax-goers were spoiled for choice.

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PAX Aus Indie Highlight: Never Alone

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One of the indie games that stole the show at PAX Australia this year was a little game called Never Alone (Kisima Inŋitchuŋa). At a glance, it may seem like a standard puzzle platformer but it’s conception is what makes this game so incredibly unique. Developed by Upper One Games in consultation with Alaska Native elders, Never Alone is a way of preserving historical and cultural stories that were once simply passed through generations by storytelling.

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Interview – Kim Allom, Associate Producer at Defiant Development

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If there’s one thing we here at Save Game like more than supporting indie devs, it’s supporting Brisbane based indie devs. At PAX Australia 2014, we had the pleasure of chatting with Kim Allom, the Associate Producer at Defiant Development, a Brisbane studio who are currently developing Hand of Fate. Check out the interview transcript below.

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Interview – Max Chuvalov, PR & Marketing Product Manager at Wargaming

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At PAX Australia, Save Game were lucky enough to sit down with Max Chuvalov, PR and Marketing Product Manager at Wargaming to discuss World of Warships. We spoke about a variety of topics, from lessons learned from previous games, to what players can expect to see from a gameplay perspective with World of Warships. The full transcript from the interview is below.

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Interview – Mike Laidlaw, Creative Director of Dragon Age Inquisition

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Bioware recently made the long, loooong trip to PAX Australia to give fans down under an early look at Dragon Age Inquisition.  Expectations are high for the developer’s latest epic RPG, and nobody is more aware of this than Creative Director Mike Laidlaw. He sat down with Tash to talk about romances, crafting, and beard growing contests. No, really.

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PAX Aus Indie Highlight: Light in the Dark by Dreamgate Studios

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There is never a shortage of local indie games on display at PAX and one of the titles was Light in the Dark by Canberra-based Dreamgate Studios, a mobile puzzler that utilises lights and colour theory.

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Community report – PAX Australia 2014

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During my time as Editor-in-Chief of Save Game, I’ve been to a lot of conventions. Some of them have been local events. Others have been popular national events with attendance statistics over 100,000. I’ve even headed to the big one, E3. But of all the cons I’ve been to across the years of running this site, PAX Australia 2014 has been the first con where I’ve honestly been able to stand back whilst there and think “Damn. I’m HOME.”

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Interview – Kevin Carthew, Creative Manager for Flockers

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All sheep are created equal, but some are more equal than others. And in Flockers, the latest game from Team17 Digital, out now for Xbox One, PS4 and PC, you’re going to get more sheep than you can bleat at. We were lucky enough to catch up with Kevin Carthew, Creative Manager for Team17 Digital. Check out our full interview below.

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