The controller is at the ready. A logo renders on the screen while a voice reads out the name of the company. A splash of colour declares the title and an upbeat track that’s unmistakably gamey begins to play. Seconds after pressing start, you’re past the menu and watching a cutscene that gives all the premise that the game needs. A little later, you’re in. There’s enemies everywhere, flashing left and right, and all the while your heart pounds in your chest while you make sense of frantic action played out in vibrant colour. Everything moves at a relentless speed – […]
Read more »I Can’t Escape: Darkness is a horror game that feels like a forgotten entry from the time of Wizardry VII or Ultima Underworld, but lacks the depth associated with those games that might make it overcome its trangressions. It is not an RPG, instead playing more like a puzzle-based roguelike. As the successor to the newgrounds game I Can’t Escape, it’s an interesting case. The game is entertaining in some ways, but ultimately relies on death as its main teacher, lacks the polish or atmosphere of other indie horror, and feels like a relic of an bygone era rather than […]
Read more »Peer behind the gamedev curtain in the merry old land of AUS. Somewhere on the middle place between the CBD and the inner treads of suburbia, on a tributary that snakes away from Broadway, there is a particular office block, with nothing to distinguish it from its neighbours. A short stroll from Sydney’s Broadway Shopping Centre, it’s only from the inside that the premises begin to stand apart. For the most part the interior is atypical of any other IT company, but little touches on the walls and in the decor slowly align the place with the concocted motif of […]
Read more »On a dark night, in the last days of… July, I went to an event that’s undoubtedly a celebration of gaming culture. That would be Bonus Stage. The live gaming-themed variety show is the somewhat unseemly love-child of Carlo Ritchie and Ben O’Brien. In advance of their next show, I had the chance to speak with Bonus Stage’s O’Brien this week, and ask him a few serious (and many not-so-serious) questions.
Read more »By Azura, it’s you! In case you missed our coverage at the start of the month, The Elder Scrolls Online has received its first dose of DLC in the form of Imperial City. It was originally released to PC and Mac versions of the game, and as we previously reported, the content would also be making its way to console editions of the game later in the month.
Read more »In a case of get-it-while-you-can, Frictional Games are doing a sale on their content over on Steam right now. Starting on the 15th for… well, wherever they do the timezone, you can get 20% off a bunch of their range. That’s really not while you’re here though – yes, during this same period, Amnesia: Dark Descent is free. As in, it’s free right this second.
Read more »Until Dawn is the epitome of a slow-burning sleeper hit. Developed by Supermassive Games, this choose-your-own-adventure love letter to 90’s horror arrived on the PS4 with relatively little hype and a lot of detractors prior to release, but has rightfully earned considerable praise and popularity. Until Dawn has slick presentation, engaging writing and gameplay focused on player choice.Highly addictive entertainment, memorable moments and lovingly-crafted atmosphere make it easy to put up with shortcomings, and mean the game can expect to feature in numerous “Best of 2015” lists.
Read more »The Sydney Maritime Museum played host last night to the World of Warships launch, the next freemium MMO from Wargaming, also known for World of Warplanes, and to a larger extent, World of Tanks. (Though I really want to say WAR Tanks).
Read more »With only two months to go until we cram ourselves into the closed underground spaces of Vault 111, Bethesda Game Studios have released some information on what the many courageous vault enter-ers can expect once Fallout 4 is out, and then… beyond.
Read more »Even in writing this, in putting a summation of my experience with the game down into words, I still don’t know how one would actually review The Witcher 3: Wild Hunt. CD Projekt Red’s third instalment in the life of the titular witcher, Geralt of Rivia, is a game that feels larger than any of the behemoths one might encounter while playing.
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